![]() It’s a really meaty experience for anyone wanting their solving itch scratched. I had the same desktop background on my Windows 95! A Puzzling Affair! I found myself often not willing to read anything thoroughly that wasn’t pertinent to solving any of the puzzles. There is a narrative which progresses as you pick up books and diaries throughout the game, but its entirely static ie: words on a page which don’t bring anything story-based, convincingly to life. I don’t know if I was all that immersed however. Visually, the games aesthetics are not anything ground-breaking, but everything serves their purpose well be it a secret passage or a mechanism that signifies a puzzle solved. I also found myself being drawn to the SFX – clicking on walls, doors and other materials rewarded you with some satisfying foley. The music places itself more towards the historical thematics of the castle, and from time to time, the score would transcend me back to the 1998 PS1 game Medievil both having similar musical textures and arrangements. The theming of the game is very much on point (sorry, poor pun) and is idiomatic to the times of the mid 1990s right down to the bulky computers and tacky futuristic elements like simple LCD graphics screens. ![]() The fact that this entire game was developed by one person absolutely blows my mind. The first thing that needs to be mentioned, is that the developer, 100 Stones Interactive is just one person – an Australian games industry veteran called Ben Droste. Of course, as expected, it is not going to be as simple as shutting off a switch and picking up your paycheck! It involves, you a radio technician assigned to shut down the dominant broadcast coming from the castle you arrive at via boat in the opening of the game. The Eyes of Ara is a point-and-click game that harks back to the mid 1990s, influenced by games such as Myst, Broken Sword and Medievil. Well if so, this point-and-click game might just be for you. Solve elaborate puzzles, locate lost treasures, and unravel an ancient mystery.ĭo you yearn to relive the mid 90s? Check ✅ĭoes a plethora of puzzles and secret passages get you giddy? Check ✅ Explore a vast and ancient castle riddled with secret vaults and hidden rooms. Become enthralled in a stunning Adventure-Puzzle game set in a gorgeous 3D environment. Step 4: Use ring A to move itself, C, and D into their final position! The screenshot taken here is after it is solved, I couldn't take a shot fast enough once I had them all in place.The Eyes of Ara Review | The Eyes of Ara invites you to escape to another place. This is fairly straightforward since you can easily see how D and C fit together, even though they are upside-down at the moment. Step 3: Use ring C to align A, C, and D with one another. ![]() Step 2: Use ring D to put B in its final position (using the information we got earlier that the nose lines up with the break between the two stones). This is made easier by the diamonds on those rings, but make sure the chest is aligned with the head, otherwise it'll end up upside-down. To reset, simply exit to the main menu and then go back in. ![]() This shouldn't be necessary since the solution is systematic and works from any starting point, but it may reassure you that you're doing it right. ![]() 5 (Optional): If you want to reset your puzzle to the starting position, now is the time. I use the figure's nose as a guide since it lines up with the break between two stones on the outside of the painting. We'll need this information later since B needs to be positioned without anything else being in the correct spot. Step 0: Adjust the rings to see where B will ultimately go. ![]()
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